Card Stats: Seep Into the Mind

Typical Usage

Elements

 
Element # of decks %
  Fire 0 0.0%
  Water 66 100.0%
  Wind 0 0.0%
  Norm 0 0.0%

Champions

100.0%
(66 decks)
 
 
 
 

Merlin

Archetypes

95.5%
(63 decks)
 
 
 
 

Crux Assassin

6.1%
(4 decks)
 
 
 
 

Water Allies

4.5%
(3 decks)
 
 
 
 

Slice & Dice

1.5%
(1 deck)
 
 
 
 

Crux Mage

Buddy Cards

(Cards that appear most often in the same decklists.)

Merlin, Memorite Vassal 100.0% Prismspire Scepter 100.0% Merlin, Amethyst's Glow 98.5% Merlin, Brilliant Vestige 97.0% Quiet Refraction 97.0% Spirit of Water 95.5% Luminous Quartz 92.4% Spirit Blade: Terminus 89.4% Protect Her At All Costs 87.9% Tariff Ring 84.8% Shardforged Blade 83.3% Will to Save 77.3% Incapacitate 71.2% Infinite Scintillation 71.2% Shardwing Searchlight 69.7% Spalling Cleanse 68.2% Fracturize 53.0% Labyrinth, Jeweled Opus 53.0% Poisoned Dagger 51.5% Undeniable Truth 51.5%

Top Wielders

(The players who have earned the most points using the card. Wins are worth 3 points and ties are worth 1 point, multiplied by the number of copies of the card. Material deck cards are worth triple, and copies cards in the sideboard are worth one third as much.)

RankPlayerScore
1 👑 Kurochaan #12407 90.0
2 TatPap #19780 69.0
3 BanesBloom #23048 40.0
4 Chaane #9030 28.0
5 Flygon #24037 18.0
6 MiniFaye #23011 18.0
7 Suru #4707 17.0
8 pun #14399 16.7
9 skykingYRC #22154 16.3
10 Hornet #26305 13.3

Sightings

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Deck types
Outcomes

(Only the most recent 5000 appearances are available.)

DatePlayerEventDeckPlacementSwiss Record